Release 10.1A: OpenEdge Development:
Progress 4GL Handbook
Creating visual objects
You can create all the kinds of visual objects you’ve seen in this book. There is a uniform syntax for all of them:
When you create an object dynamically you must associate it with a
HANDLEvariable (or possibly a handle field in a temp-table). This is the only way to reference the object after you create it. Unlike a static object, it has no name.The
WIDGET-POOLphrase lets you define a special storage area in memory where you want the object’s description to be located. The "Using named widget pools" section describes this phrase in more detail.
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